This makes it pay to win. How are you supposed to make farms if you only have one claim? It's technically possible*, but a pain in the ass to actually do. Raid farms need to be over a deep ocean, guardian farms need to be inside an ocean monument, wither skeleton farms need to be in the nether, xp farms need a spawner (unless they're endermen farms). That's not easy to consolidate into one claim. I'm not paying money for more claims.This is the 1 thing in game that should be monetized. Default you get 1 claim and 500 blocks.
As a $3 donor you get a 2nd claim and 1000 more blocks
As a $6 donor you get a 3rd claim and 1500 more blocks
As a $9 donor you get a 4th claim and 2000 more blocks.
etc...Maybe you cap it at $27 with 10 claims and a total of 27500 claimblocks.
Hence why claim trolling is against the rules.Too much opportunity to go around the world locking out different chunks and using that as a form of griefing.
Too much opportunity to go around the world locking out different chunks and using that as a form of griefing.
I agree with this, even though I don’t think everyone is looking to build every possible region bound farm. I think the biggest issue is that having the ability to have more claims would be nice. While the process for gaining claim blocks is slow, I don’t think it is as big of an issue as the finite number of claims.There is already a rule about claim trolling. This would not be an issue.
However, think about the true number of claims you need if you wanted to build multiple farms - especially as most are region-bound.
Base: 1 claim
Blaze farm: 1 claim
Wither Skel farm: 1 claim
Guardian farm: 1 claim
any other mob farm / pillager outpost / shop etc: 1 claim
you very quickly run out of claims if you want to build multiple farms. There are servers that make claimblocks far easier to get, gives you a lot more claims and have a lot more players and dont run into any issues. Somehow these "issues" could only possibly occur on ltt.
if i went on to a servers webstore and saw claimblocks for sale i would instatly say PTW and close itI don't think so. This is from Mojang's EULA: You may "sell entitlements that affect gameplay provided that they do not adversely or negatively another player’s experience and provided they do not give a competitive gameplay advantage."
Selling claims to one player does not adversely affect another player's experience, and it certainly doesn't give any competitive advantage, since it's a non-competitive server environment. The only competition is the race to kill the dragon, and that is accomplished without any claims at all. You can always /wild and make a farm out in the sticks and generally no one will mess with it, even unclaimed. You don't need a claim to build or farm. I think this is easily defensible as a valid entitlement.
This server is extremely competitive. Look at Oasis and Alpha Group. Paying for more claims means you get, to put it bluntly, more places to put stuff. More places to put stuff means more places to put farms, so more stuff to sell. More stuff to sell = more money.You may "sell entitlements that affect gameplay provided that they do not adversely or negatively another player’s experience and provided they do not give a competitive gameplay advantage."
Selling claims to one player does not adversely affect another player's experience, and it certainly doesn't give any competitive advantage, since it's a non-competitive server environment.
It's against the rules.claim abuse
The only complaint I have about claims right now is the fact that we only have five claims. I like everything else. I think the five-claim limit should increase with playtime, in a similar fashion to what you said for paying money.Instead of tearing apart my idea, which is literally just an idea,...you could offer an idea of your own. Or you could just read it and think about it.