LinusTechTips Minecraft Network
Minecraft IP: mc.ltt.gg

Is This Server Dying?

A4N0NYM0U52

Regular
Apr 21, 2020
11
2
3
Really Though, I really think this server is underappreciated and should generally have more people, but we are at a daily peak of like 30 players....
 

Narcolepsi

Regular
May 7, 2020
9
17
3
A lot of the active players have been antagonistic to the idea of the server growing. Remember everyone shrieking "why did he plug it on WAN show?!? Worst thing to ever happen!"
I'll give my opinion as to why the server is slowing down: The server owners and mods are ignoring the community, and are letting the server die. Real issues go unresolved for weeks or months, and when something is finally done, it is a half-measure. There's still a real problem with unutilized claims near spawn. Huge lots that are just vacant, right on the spawn border, and every player has to walk past it to get to the shops. There's still a problem with unexpired claims from people who just wanted to check out the server once. If you don't have time in the game, your claim should expire more quickly. There's another problem with people marking out HUGE swaths of land near key spawn points and monopolizing it. It's very unwelcoming to new players or anyone who wants to add their own creative spark to the world. Claims near spawn need to be smaller, or barring that, more controlled. There needs to be a system of roads or public walkways of some kind. This has to be admin controlled, not up to the players. Maybe there could be Kings of the North, South, East, and West, that would make determinations on how to lay out available plots in their region.
There needs to be a public information board in the game, where players can advertise their shops and locations.
The server admins need to have daily or weekly events of some kind, because you have to foster a community for one to develop. If you ignore it, it withers and dies.
The server mods can't just go around judging people all day. They need to be active community builders. There really should be four daily players (at a minimum) who are both the mods and the Kings in a certain region of the map. They need to build bases that everyone can see. They need to settle land disputes and stop bad behavior. Most importantly, they need to be seen online, regularly.
Finally, your number of claims and homes should probably increase as your game time increases. Maybe after 10000 blocks you get 1 more claim, and after 20000 you get another so you can have 7 claims. And since we're doing home warps, Your number of homes should go up to 4 and then 5.
The public "freebies" need to be decreased. Specifically, the Endfarms are TOO OP. The server-protected endfarms should be abandoned. Such things need to be created and maintained by the players. The whole point of Survival is you have to work for your rewards.
I think that's about it for now. I could probably come up with a couple more issues, but should I have to? For any 1 of these issues to go on for months is too much. For 7 or 8 issues to all go unchecked indeterminately? Of course the server will die.
P.S. - I hate to add this one, but I must. A lot of the people that are drawn to the server are here, at least in part, for the "celebrity" factor. At least ONCE IN A WHILE staff from LTT have to make an appearance. It can be a brief celebrity cameo. You can even schedule it. Maybe a different staffer, of the 3 or 4 that are interested, can do an in game Q&A for an hour every other week. Or if not a Q&A, then hold some sort of contest or something. A giveaway. A race. Anything. Just a little something to give back and show that you give a hoot about the people that are your fans.
 

Theultrasheeplord

Active member
Ultrasheeplord
Ultrasheeplord
Obsidian
Mar 15, 2020
122
143
43
Melbourne, Australia
A lot of the active players have been antagonistic to the idea of the server growing. Remember everyone shrieking "why did he plug it on WAN show?!? Worst thing to ever happen!"
I'll give my opinion as to why the server is slowing down: The server owners and mods are ignoring the community, and are letting the server die. Real issues go unresolved for weeks or months, and when something is finally done, it is a half-measure. There's still a real problem with unutilized claims near spawn. Huge lots that are just vacant, right on the spawn border, and every player has to walk past it to get to the shops. There's still a problem with unexpired claims from people who just wanted to check out the server once. If you don't have time in the game, your claim should expire more quickly. There's another problem with people marking out HUGE swaths of land near key spawn points and monopolizing it. It's very unwelcoming to new players or anyone who wants to add their own creative spark to the world. Claims near spawn need to be smaller, or barring that, more controlled. There needs to be a system of roads or public walkways of some kind. This has to be admin controlled, not up to the players. Maybe there could be Kings of the North, South, East, and West, that would make determinations on how to lay out available plots in their region.
There needs to be a public information board in the game, where players can advertise their shops and locations.
The server admins need to have daily or weekly events of some kind, because you have to foster a community for one to develop. If you ignore it, it withers and dies.
The server mods can't just go around judging people all day. They need to be active community builders. There really should be four daily players (at a minimum) who are both the mods and the Kings in a certain region of the map. They need to build bases that everyone can see. They need to settle land disputes and stop bad behavior. Most importantly, they need to be seen online, regularly.
Finally, your number of claims and homes should probably increase as your game time increases. Maybe after 10000 blocks you get 1 more claim, and after 20000 you get another so you can have 7 claims. And since we're doing home warps, Your number of homes should go up to 4 and then 5.
The public "freebies" need to be decreased. Specifically, the Endfarms are TOO OP. The server-protected endfarms should be abandoned. Such things need to be created and maintained by the players. The whole point of Survival is you have to work for your rewards.
I think that's about it for now. I could probably come up with a couple more issues, but should I have to? For any 1 of these issues to go on for months is too much. For 7 or 8 issues to all go unchecked indeterminately? Of course the server will die.
P.S. - I hate to add this one, but I must. A lot of the people that are drawn to the server are here, at least in part, for the "celebrity" factor. At least ONCE IN A WHILE staff from LTT have to make an appearance. It can be a brief celebrity cameo. You can even schedule it. Maybe a different staffer, of the 3 or 4 that are interested, can do an in game Q&A for an hour every other week. Or if not a Q&A, then hold some sort of contest or something. A giveaway. A race. Anything. Just a little something to give back and show that you give a hoot about the people that are your fans.
AMEN thank you
When asking around i found that almost everyone agreed the server was dying and needed improvement however no one could agree on specifically why
it is important the we document all things like this and more importantly the admins and mods read them.

while there are a few points there i dont agree with it was mostly perfect here are few of my ideas that you didnt mention & some improvements i can think of

1. I dont think the king system is a good idea. instead maybe instead the mods could set up the inner 500 blocks around spawn to have plots kinda like creative
2. there is a problem with the moderation and rules, i find that mods are a bit oppressive with chat rules aswell as censoring stuff like discussing exploits and punishments. Ontop of that i have noticed recently that the ideas & feedback forum category has been made into a ticket system and they have now started heavily enforcing posts in the wrong category, this is a change that makes no sense
3. there is a few ""exploits"" that was allowed in the early days but is not allowed anymore *cough* bedrock breaking *cough* this means it is very annoying when you come across holes in the nether roof that people use to access their gold farm, however if you try and recreate this you will be banned
 

jimbob200521

Member
jimbob200521
jimbob200521
Diamond
Mar 9, 2020
40
20
8
Some very valid points in the above post and I agree with the vast majority of them (except the king's thing, good idea but doesn't seem like the right "fit" for the ltt server plus don't we already have a king of the north? ;)). Since I feel I've been part of the server for over 700 hours, I'll add my two cents as to why I'm still sticking around and why I'm considering moving on to a different server. I'll start with why I'm sticking around:

1) it was my own choice but I paid money for a rank here and am not ready to flush it down the drain yet
2) I'm FINALLY to the point where, now that unused claims r coming up, able to consolidate my multiclaim base into one or two big claims freeing up claims for expansion elsewhere
3) there are still a couple people that I play with that come on enough for me to not be playing alone all the time

Reasons I'm considering leaving:

1) idk if this will come out right but as a player, it feels like I'm playing on a server that is set up around the way someone else wants it to be and not the way the players necessary want it to be as far as features and little things being changed. Some of my other reasons will elaborate on this
2) I've seen many times where players will suggest a change (such as some way to be able to get more claims and/or homes) and other players back it only for it to fall into the shadows as people give up asking for it since it won't happen or gets shut down. If the players (the life blood of the server) want something and it's not an out of this world thing, shouldn't it get more consideration and possibly be implemented?
3) I, and many others, want to be able to get more claims and homes! I've been told multiple reasons why this won't happen and I generally don't agree with them. I've been told it's not fair to new players but uhh...then why doesn't everyone start with the max number of claim blocks and a butt load of money since it's not fair to new players that people that have been playing a long time have so much money and claim blocks? I've been told it's not vanilla (or something to that effect) to have more homes and players are lazy and don't want to fly or walk to get anywhere. I don't fully agree with that either. For one, I'm not going to waste a stack of rockets and 5 minutes flying from my base to something waayyy out there like 20k x 20k or even 10k x 10k only to realize I need a new pick or forgot a resource I need back at base. I'm also not keen on blasting through rockets to get to a farm that's way out there every time I play. And it is not realistic to walk that far, I'm sorry it's just not. It's also not realistic to players who don't or can't set up there own creeper farm and sugarcane farm to make rockets, assuming they r even able to get an elytra. Get homes based on play time, make them purchasable, SOMETHING, PLEASE. I recently gave up my home set at my main base just so I could have a home somewhere else far out. I mean what if I set up my five different claims all over the map, I only have three homes so two of those claims either will get ignored or have to be close to other claims.
4) feedback doesn't seem welcome if it goes beyond an initial suggestion. I've seen and been part of conversations either in forums or discord or in game chat where people keep talking about something they want or want changed and eventually a mod will just say this discussion is over. That's disheartening to players to be honest, gives people a defeated feeling and eventually that turns into why do I bother to play here?
5) beating a dead horse here but: players, especially those long time players and those invested in the server, want more transparency from mods, devs, Jake, etc whoever can. It's to the point where "soontm" and "it's in discussion" have become memes in the community. I won't go on about this one because so much has been said before about it.
6) what happened to the death rose (for example), it was formally announced, mods/administration frequently say things are in testing or thoroughly tested before implimenting a change and I get things don't always go as planned, I really do, but we haven't had any updates since the initial bork upon launch. This leads to my next topic...
7) back to transparency but with a twist. Let the mods show and staff show some frustration, some humanity! Staff doesn't have to be robots towing the company line so to speak, they're people too! When players bring up an issue, death rose will be the example, let the staff come across as humans by even giving such an update as in chat or in the forum post of "ugh we know it's still a problem and we're trying to figure it out but it's being a pita!". Not every communication from staff needs to be formal and emotionless, staff, share your own frustrations trying to figure something out like that, it'll endear you to players! And at this point, any kind of communication and update is better than the radio silence players usually get.

I'm sure there's more that I could say but I've already typed enough on my phone, maybe I'll update with more later. Fwiw, to the op, this is just my perspective after my time on the server. Cheers guys

Edit: I just wanted to add: don't get me wrong, I didn't mean for this to come across as a bash post or against mods. I've had good interactions with mods and gotten help when I couldn't figure something out. That's how I know the mods are human, they just caught up in the middle of more than I'm sure most of us know and they are only about to do what they are able to do. I'm just saying that the things I, and others, have posted above and after me, are real things players talk about in game, discord, forums, outside the server, etc. I'd also be willing to bet newer players also feel the same way on some or all topics, the longer they play and more invested they get, the more they see. There's also players who are perfectly happy to /wild, build a base, and be done. The upshot of that is most of the changes people would like to see wouldn't hurt the casual type of player! The server needs both players who are willing to spend countless hours grinding and making awesome builds and players who /wild and only come to town to buy supplies if even that. Both types of players are equally important.

Ok, attempt 2, I'm done for now :)
 
Last edited:

BR88C

New member
BR88C
BR88C
Pilot
Apr 30, 2020
8
16
3
I know this is in the Survival Forum, but I'd like to express my position as a Towny player.

I feel that towny has suffered more than survival has, and while I'm not saying survival isn't becoming a dead realm, but we have had an average of 3-7 players online for the past 2 weeks. Towns have been falling extremely quickly and massive towns that used to thrive have become ghost towns with at most 2 players logging on maybe once a week. Older players (in the sense of how long they have been playing on the server) have slowly started to leave. So far this week I have been the only person online in towny on two occasions, which has never happened to me prior.

Another problem I have experienced as a mayor and I'm sure other mayors are is that residents are being lost so quickly that we are running out of the amount of land we are allowed to claim, and we can't get new residents to be able to claim more land due to the lack of new players joining the server. My town has over 280 chunks claimed, with only 320ish that we are allowed, and a lot of projects I have planned have been put on hold until I get new residents.

I feel the loss of players is due to the low player count deterring new players, along with as poor moderation, which has most definitely caused some players to leave the server. I had an experience where I was warned for calling a player "edgy"... if things like this continue, I would not be surprised to see this current trend of players going inactive continue. There have also been issues with mods enforcing the "50 villager limit per town" rule. A town experienced a problem where a mod saw they had over 50 villagers and destroyed the villager breeder instead of just flicking the lever to turn it off, causing the village established there to move, and thus a chain reaction of problems with breeding afterwards. Furthermore, the lack of transparency of updating to 1.16 has been terrible. Even though it is hard to predict things such as plugin support, release dates for plugins, etc, at LEAST let the players know if resetting the world is a consideration or a worst case scenario that should be avoided at all costs, as it affects a lot of players motivation to continue to put forth time and effort into the server.

If more events could be held on the server to attract new players, like a massive PVP tournament, or a scavenger hunt, SOMETHING, so that players stay occupied and with plenty to do. Plus, it would present the opportunity to give the server a shoutout, which I feel is necessary, as the amount of new players joining isn't enough to keep up with the amount of players leaving.

There have also been technical issues driving people away, such as mobcaps and problems with the anti-cheat kicking players, creating false warnings to the mods, and simple things like not letting 1.14 and 1.15 clients walk on soul sand without horrendous rubber banding. Many players in my nation have been false banned, some I know FOR SURE due to them being live in a discord VC and myself and others being able to see that they were not cheating.

Overall, I feel that if the server was better managed, it could grow to have a massive player base and thrive. I hate to see the server go downhill like this, but if something isn't done soon, I do not see the server coming back.
 

KFChicken

Regular
May 6, 2020
7
3
3
I feel that towny has suffered more than survival has, and while I'm not saying survival isn't becoming a dead realm, but we have had an average of 3-7 players online for the past 2 weeks.
Totally agree. I can't say anything about survival as I don't pay attention to it, but I agree that towny has really suffered badly. I didn't play for maybe 4 days as I was busy, I come back and it's completely dead. Like at what I consider "peak times" (for when I am awake, anyway), there would normally have been 20-30 or around that. I come back and it's around 10, or less (this is 17:00 - 21:00 BST). I then played at 11:00, there were like 3 other people. This has actually made me play towny a lot less and instead just play other games. One thing that kept me playing towny was just the other people playing, but now when I play it feels so lonely and dead, it's quite boring.

Other players say this was how it was before Linus plugged the server, and if you're okay with that, that's fine, but for me, and I'm sure plenty of other people, playing on a dead server isn't as enjoyable as it is with more people. Right now I just can't see myself playing on towny as regularly as I used to because playing feels more like a chore than having fun and socialising with other people, who don't seem to be there anymore.
 

Narcolepsi

Regular
May 7, 2020
9
17
3
Wow. Great discussion. I don't mean to harp on a point, but I will clarify one of my suggestions. It looks like a couple of people were turned off by my "King" suggestion. Maybe it was the choice of words. I mean King as in a person you can turn to for redress. It's literally a synonym for "Mod", but it's a fantasy word that doesn't break the RP element, so I like it. A King also means "the best of us." A good King knows these words, "a King has less freedom than anyone in the kingdom".

My point, though, was that the role of a Mod needs to be changed. A Mod can't just be a ghost that's out to get you. It can't just be a judge who swoops in from on high and dishes out punishments (e.g. the current system). Mods need to be players and builders. They need to be engaged and actively using the server. They need to be seen using the server. A Lot. The reason I broke up the world into 4 sections was to illustrate three points: 1) There need to be more mods. About an average of 2-3 online at all times would be more ideal. Currently there are at most 1, and usually zero. 2) If there are more mods, their territory needs to be split up so they don't step on each others' toes. and 3) If a) mods are over territory, and b) they are players as well, and c) they are community engaged, then there naturally must needs be competition. I could log on and say "This is my territory. This is where I build. That castle over there belongs to my Mod. I am a part of this community. And btw, North rules and South drools."

Lastly, my point isn't my point. This forum thread isn't actually about the specific solutions, in my opinion. This thread is about the NEED for action on solutions. Most of the replies have touched on 3 key recurring points: 1) mods need to lay off the itchy trigger finger, 2) More communication/transparency from the admin team, and 3) activity needs to be seen from the admins (i.e. events, development, expansion, problem-solving, actually playing Minecraft, etc.).

To the admins: You will get out of this server what you put into it. It doesn't take much. Players need to not feel ignored. Have some engagement, and communicate honestly with us. Then the solutions that are actually needed will make themselves apparent.

P.S. I've heard tell of a place called "Mod Island". Don't know where it is, or really what it is. But if the Mods huddle up and build in a secret location hidden from the rest of the player-base (literally an island), that's a problem that is indicative of the larger culture problem with the Mods. They are not a part of the community. But I have seen people who ARE a part of the community get banned by Mods, who are NOT a part of the community. Wrap your head around that one.
 

UserWithNoLife

Regular
Jun 25, 2020
1
0
1
Of course the server is dying. Imagine making you go to this website every time for reading rules and privacy policy. But only post general rules and makes "anti-afk pools" bannable. Sad.
 

BR88C

New member
BR88C
BR88C
Pilot
Apr 30, 2020
8
16
3
Lastly, my point isn't my point. This forum thread isn't actually about the specific solutions, in my opinion. This thread is about the NEED for action on solutions. Most of the replies have touched on 3 key recurring points: 1) mods need to lay off the itchy trigger finger, 2) More communication/transparency from the admin team, and 3) activity needs to be seen from the admins (i.e. events, development, expansion, problem-solving, actually playing Minecraft, etc.).
I agree. It's one thing for us to talk about it here, but just because we are talking about it doesn't mean its going to happen. The hope is Jake or an admin or a mod looks at this forum and brings it up in a discussion, otherwise, whats the point? There needs to be action, not just players complaining about how the server is run. Discussing a subject doesn't fix it.

Of course the server is dying. Imagine making you go to this website every time for reading rules and privacy policy. But only post general rules and makes "anti-afk pools" bannable. Sad.
I partially agree... I think that afk pools should have some form of a punishment, but not as severe as it is currently. To build off of what you said, a lot of the server rules are extremely vague and there are many instances of players discussing it in chat. For example, I understand the rules were written before the /ah, but at least update T3 or S2, as it is unclear to the players if advertising should be allowed for the ah. Also, things like the "List of allowed clients/mods" has apparently not been payed attention to since the original post, and the "TBD" has turned more into a "SoonTM". Moreover, numerous discussions have been brought up, such as "What is technically griefing?" There has been mixed results from bringing it up to the mods. There was an occasion where a player was placing 1x1 pillars outside of a town, most likley due to there being a sign in the town hall that read something along the lines of "Please do not grief or place 1x1 pillars around the town". The majority of the players involved in the discussion felt that it was a form of griefing, but the mod's response was "Maybe don't put a sign telling people to specifically not make 1x1 pillars". There are enough problems with this response that I could ramble about, but the main point I want to focus on is that the player who was making the 1x1 pillars received no punishment and continued to place 1x1 pillars, and the mod gave quite a childish response. Roughly a month later, the player who was placing the pillars formed a town, and a different player made a cobblestone pillar outside of the new town. That player was reported and received a warning. The lack of consistency is horrible, and I feel that there wasn't discussion between the mods before taking action, which is certainly something that should be going on. Otherwise, you have an inconsistent level of punishment, and the one mod making the decision may choose the wrong answer, instead of coming to a sensible conclusion after discussing the subject with many mods to get different views on the subject matter.
 

J21234

New member
J21234
J21234
Void
Feb 22, 2020
14
8
3
Arlington, VA - USA
The forum is meant for discussion between players.

If you want to suggest changes to people who can actually make changes use the support ticket system. Thank you.
Seems like we should just delete the forums bc its not very useful if the discussions are never considered or looked at
 

Theultrasheeplord

Active member
Ultrasheeplord
Ultrasheeplord
Obsidian
Mar 15, 2020
122
143
43
Melbourne, Australia
The forum is meant for discussion between players.

If you want to suggest changes to people who can actually make changes use the support ticket system. Thank you.
it would be great if we had a public forum for making suggestions that other players could provide feedback and we can all improve on each others ideas with staff listening
the ticket system means no one can improve on it

why was the suggestion & feedback category removed i feel like that was a terrible idea
if people wanted to send ideas in private they just dmed a mod
 
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Neff

Regular
Feb 17, 2020
42
19
8
The forum is meant for discussion between players.

If you want to suggest changes to people who can actually make changes use the support ticket system. Thank you.
2006.jpg


A portion of the users, possibly even a majority, see the ticketing system as a dead end. And you yourself have said that's not going to change "in the forseeable future", so having a discussion here is really all us players have left.

Until this inevitably gets locked as well, just to further censor players who want to discuss positive changes for the server.
 

dkressjr

Member
dkressjr
dkressjr
Void
Mar 6, 2020
43
10
8
The forum is meant for discussion between players.

If you want to suggest changes to people who can actually make changes use the support ticket system. Thank you.
To get it out of the way, I like our moderation staff and, I personally have had no negative experiences dealing with our moderation team and I think they do a fine job.

That said, why isn't the forum being used as a way to get ideas from the player who play on it. I think it is best when ideas can be talked about and discussed. I think it is a missed opportunity shutting down the Suggestion & Feedback category.
I think we all want the best for the server, and being able to discuss the ideas we have allows us to find all the potential flaws or benefits in our ideas and helps to find the best possible solution.
That's my opinion
 
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Langley_Man

/OP MOD
Mod
Langley_Man
Langley_Man
Dec 6, 2019
38
27
18
Yes, I love fake news lol.. What i was referring to before that quote was how the ticket system works will not change... "because it actually works"

This is what happens:
Ticket system: you submit a ticket threw the "official channel" and it gets forwarded to a person who has the ability to make that change. example, a bug report may be sent to a dev. Server ideas may be sent to an admin or owner.

For the most part, these people are too busy to scour the interwebs looking for could be forum posts about suggestion.. instead we slap them in the face of said person.

"Just because something is suggested doesn't mean it gets added. or bug reports get fixed instantly."

We really love all comments and server suggestions. But don't underestimate how busy some of our staff actually are.
 

Theultrasheeplord

Active member
Ultrasheeplord
Ultrasheeplord
Obsidian
Mar 15, 2020
122
143
43
Melbourne, Australia
Yes, I love fake news lol.. What i was referring to before that quote was how the ticket system works will not change... "because it actually works"

This is what happens:
Ticket system: you submit a ticket threw the "official channel" and it gets forwarded to a person who has the ability to make that change. example, a bug report may be sent to a dev. Server ideas may be sent to an admin or owner.

For the most part, these people are too busy to scour the interwebs looking for could be forum posts about suggestion.. instead we slap them in the face of said person.

"Just because something is suggested doesn't mean it gets added. or bug reports get fixed instantly."

We really love all comments and server suggestions. But don't underestimate how busy some of our staff actually are.
maybe there could be a public ticket system where even though it is a ticket other people can see and comment on the feedback

also on the feedback and suggestions and even the forums as a whole there arnt alot of posts i dont see it as too unreasonable that someone can breifly look at every posts
i manage to do it in my spare time

also likes and reply counters are a thing, if a post on the feedback category has a high amount of likes maybe it should be forwarded to an admin
i get why you may want to say put all feed back in the the feedback category but it is hard when you remove said category and replace it with a ticket system which can only be viewed by the staff team
this gives other players no opportunity to comment or suggest revisions to the original idea meaning instead of getting the changes the community wants we will get changes that one random dude wanted and that jake kinda liked
 
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Neff

Regular
Feb 17, 2020
42
19
8
What i was referring to before that quote was how the ticket system works will not change... "because it actually works"
...yes, but as I said, players often see the ticketing system as a dead end. The players don't see the ticket system working, and you said it's not going to change. I'm not sure where the disconnect is here with players wanting a larger area to discuss changes to the server, and you thinking that's pointless.

We really love all comments and server suggestions.
Shutting down discussion, removing forums for ideas for server growth and changes, and locking forum threads makes it seem that you don't care about server suggestions or comments at all.
 

Langley_Man

/OP MOD
Mod
Langley_Man
Langley_Man
Dec 6, 2019
38
27
18
A public ticket system is not at all feasible and i hope you peeps can understand that.
Bug reports- cannot be open due to server security as they can be used to exploit the server.
Player reports cannot be public as that violates the server rules about player infraction discussion., Also due to server security.

In regards to suggestions
if a post on the feedback category has a high amount of likes maybe it should be forwarded to an admin
right now "every" suggestion is sent to an admin or owner.

Although I do agree with some arguments you made and feel in regard to "suggestions " in general there could be something possibly done better.

The truth is that this server has an owner and a company behind it. We could have 20 suggestions with 20+k likes each and tons of comments. The Owner or the company behind this server has there own vision and may choose to totally ignore it and go in a separate direction. That is the nature of things. This is not a community paid for server.

We cant have the mentality that every suggestion we have is to be implemented. What I can promise is that every suggestion is looked at, And its awsome that were allowed to share our ideas with them.

BTW sheeplord im literally copying some of your points and submitting them via a ticket so they get seen.

Keep in mind that as Jake has said were working on implementing 1.16 if all checks out. This is basically the priority so when suggestions come in. its basically on the back burner as 1.16 is on the top of the list right now.
 
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